资讯
If you thought Final Fantasy 7 Rebirth was bloated, you're not going to like Revelation - but I'd much rather have too much to do than too little
📋总体概括
Eurogamer编辑试玩了Square Enix新作《Final Fantasy 7 Revelation》的演示版,吐槽开场教程弹窗数量多到令人咋舌。试玩片段取自游戏流程数小时后,主角团刚获得一艘飞艇,系统密集弹出引导提示。编辑将其与被指内容臃肿的《Final Fantasy 7 Rebirth》类比,但表态宁可内容多到做不完,也不愿内容贫瘠,对游戏体量持包容态度。
⚡关键信息
- ▸编辑试玩了《Final Fantasy 7 Revelation》演示版,吐槽教程弹窗多到影响上手体验
- ▸试玩片段取自游戏流程数小时后,主角团刚获得一艘飞艇
- ▸Square Enix通过密集引导确保玩家理解新系统规则
- ▸编辑将其与被指臃肿的《Final Fantasy 7 Rebirth》对比,认为内容多优于内容少
🔥犀利点评
一篇还没上手几分钟就开始为臃肿辩护的预览,本身就说明问题了——教程弹窗多到让专业编辑「震惊」,这不是内容丰富,是系统设计不够直觉。把堆量包装成诚意,是JRPG近年的标准话术:《Rebirth》的填充物批评言犹在耳,《Revelation》又走老路。当然,宁多勿少总比半成品强,但玩家要的不是更多的引导弹窗,而是更聪明的系统设计。
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