资讯
The Big Godzilla: Destroy All Monsters Melee Remastered Interview: Launching Against GTA 6, Cutting Hedorah, and Staying (Mostly) Faithful to a GameCube Classic
📌 概要
IGN采访《哥斯拉:毁灭全怪物近战》重制版高级设计师Simon Strange,谈及这款粉丝多年呼吁却从未料想真能实现的重制之作。访谈涉及发售档期与GTA6撞车、砍掉黑多拉等怪兽角色,以及如何在重制过程中对GameCube经典原作保持大体忠实等开发决策细节。
⚡ 关键要点
- ▸重制版决定与GTA6同期发售,档期竞争引关注
- ▸开发中砍掉了黑多拉等原版怪兽角色
- ▸重制大体忠实还原GameCube原作,兼顾现代玩家体验
IGN spoke with Godzilla: Destroy All Monsters Melee Remastered senior designer Simon Strange to hear about the game fans have long pleaded for — but never thought would actually happen.